#include <OPENR/OObject.h>
#include <OPENR/OSubject.h>
#include <OPENR/OObserver.h>
#include <OPENR/ODataArchive.h>
#include <MoNetData.h>
#include <ODA.h>
#include "WAV.h"
#include "def.h"
Go to the source code of this file.
Classes | |
class | SoundAgent |
Enumerations | |
enum | SoundAgentState { SAS_IDLE, SAS_START, SAS_PLAYING } |
Variables | |
const char *const | SPEAKER_LOCATOR = "PRM:/r1/c1/c2/c3/s1-Speaker:S1" |
const char *const | SPEAKER_LOCATOR_ERS7 = "PRM:/s1-Speaker:S1" |
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Definition at line 24 of file SoundAgent.h. |
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Definition at line 30 of file SoundAgent.h. |
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Definition at line 31 of file SoundAgent.h. |