SoundAgent.h File Reference

#include <OPENR/OObject.h>
#include <OPENR/OSubject.h>
#include <OPENR/OObserver.h>
#include <OPENR/ODataArchive.h>
#include <MoNetData.h>
#include <ODA.h>
#include "WAV.h"
#include "def.h"

Go to the source code of this file.

Classes

class  SoundAgent

Enumerations

enum  SoundAgentState { SAS_IDLE, SAS_START, SAS_PLAYING }

Variables

const char *const SPEAKER_LOCATOR = "PRM:/r1/c1/c2/c3/s1-Speaker:S1"
const char *const SPEAKER_LOCATOR_ERS7 = "PRM:/s1-Speaker:S1"


Enumeration Type Documentation

enum SoundAgentState
 

Enumeration values:
SAS_IDLE 
SAS_START 
SAS_PLAYING 

Definition at line 24 of file SoundAgent.h.


Variable Documentation

const char* const SPEAKER_LOCATOR = "PRM:/r1/c1/c2/c3/s1-Speaker:S1" [static]
 

Definition at line 30 of file SoundAgent.h.

const char* const SPEAKER_LOCATOR_ERS7 = "PRM:/s1-Speaker:S1" [static]
 

Definition at line 31 of file SoundAgent.h.


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